AI Insights · Timothy · January 2022
Top 5 Casual Games in New Zealand: Q4 2021 Performance
Discover the performance trends of the top 5 casual games on a unified platform in New Zealand during the fourth quarter of 2021, featuring insights from Sensor Tower.
In the fourth quarter of 2021, the top 5 casual games in New Zealand showcased notable trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
Rocket League Sideswipe, released by Psyonix LLC in late November, saw its weekly downloads peaking at 12.8K in mid-December before declining to 5.9K by the end of the year. Active users for the game increased significantly, starting at 7.4K in mid-November and peaking at 34.5K in mid-December, maintaining a strong user base of around 32.4K by the end of December.
Subway Surfers from Sybo Games ApS experienced a consistent performance with weekly downloads rising from 3.6K in mid-November to 6.6K by the end of December. The game’s weekly revenue showed fluctuations, peaking at approximately $1.5K in late November and ending the year at $1.0K. Active users also saw a rise, starting at 48K in mid-November and reaching 62.3K by the end of December.
Among Us! by InnerSloth LLC displayed stable weekly downloads, peaking at 5.4K in mid-December and maintaining a steady flow of around 5.2K by the end of December. Revenue for the game was relatively steady, averaging around $200 to $300 per week towards the end of the year. Active users for Among Us! saw a peak of 25.1K in mid-December, concluding the year with 23.8K.
8 Ball Pool™ from Miniclip.com showed strong revenue performance, starting at $10.5K in mid-November and peaking at $14.1K by the end of December. Weekly downloads saw a significant increase, starting at 2.5K in early November and reaching 4.5K by the year-end. The game also maintained a healthy number of active users, with a rise from 73.3K in mid-November to 83.9K by the end of December.
Wordscapes by PeopleFun, Inc. experienced fluctuating weekly downloads, starting at 2.2K in mid-November and ending at 4.0K by the end of December. The game’s weekly revenue varied, peaking at $4.5K in mid-October and stabilizing around $2.8K towards the end of December. Active users for Wordscapes remained strong, starting at 49.9K in mid-November and ending the year at 54.6K.
For more detailed insights and data, visit Sensor Tower.